Vine Covered Chestplate

High Utility Armor Chain Torso

Item Details

Utility 116.50
Bonus Level 47
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
Warden

Magical Bonuses

Basic
Strength 24
Hit Points 50
Dexterity 24
Crush Resist 2%
Slash Resist 2%
Thrust Resist 2%
All Melee 3
ToA
ToA Overcap - Strength 5
Toa Melee Damage 5%
ToA Overcap - Dexterity 5

Primary Ability

Heal Level 50
Reactive Proc

Secondary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 46 ],
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "Galladoria Epic Store BPs" ],
    "monsters" : {
      "normal_drop" : [ "Olcasgean", "Corrupt Primal of Water" ]
    }
  },
  "bonus_level" : 47,
  "icon" : 805,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 116.5,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Warden\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 24 pts\n- Strength: 24 pts\n- Hits: 50 pts\n- Crush: 2%\n- Slash: 2%\n- Thrust: 2%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to Strength attribute bonus cap: 5\nBonus to melee damage: 5%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  97 Factor\n \n \nBonus Level: 47\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3789,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 3825,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 67,
  "usable_by" : [ 46 ],
  "name" : "Vine Covered Chestplate",
  "realm" : 3,
  "id" : 53968,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 5,
    "requirement_id" : 5542
  }, {
    "type" : 4,
    "value" : 50
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?