Crocodile Tear Ring

Artifact Jewelry Ring

Item Details

Utility 80
Bonus Level 15
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Heat Resist 4%
Acuity 15
Cold Resist 4%
Matter Resist 4%
Body Resist 4%
Energy Resist 4%
ToA
Conversion 5%
Radiant Aura 1%

Raw Item JSON

{
  "bonus_level" : 15,
  "sources" : {
    "quests" : [ "Crocodile Tear Ring" ]
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 1888,
  "utility" : 80.0,
  "delve_text" : "Realm: Midgard\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Heat: 4%\n- Cold: 4%\n- [L1]: Energy: 4%\n- [L2]: Matter: 4%\n- [L4]: Body: 4%\n- [L8]: Acuity: 15 pts\n \n[L6]: Conversion: 5% of all damage dealt heals your power and endurance instead.\n[L10]: Radiant Aura: all chants and songs now affect all friendly targets near the caster.\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 15\n",
  "slot" : 15,
  "artifact" : true,
  "material" : 69,
  "name" : "Crocodile Tear Ring",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 54159,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "level_required" : 1,
    "id" : 22,
    "type" : 5,
    "value" : 4
  }, {
    "level_required" : 2,
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "level_required" : 4,
    "id" : 16,
    "type" : 5,
    "value" : 4
  }, {
    "level_required" : 8,
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "level_required" : 6,
    "id" : 2,
    "type" : 35,
    "value" : 5
  }, {
    "level_required" : 10,
    "id" : 3,
    "type" : 35,
    "value" : 1
  } ],
  "ability_tags" : [ ],
  "artifact_pre_leveled" : false
}
How is utility calculated?