Egg of Youth

Artifact Jewelry Jewel

Item Details

Utility 72
Bonus Level 23
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Acuity 12
ToA
Toa Heal Bonus 8%
Toa Hit Points Cap 40

Primary Ability

Recovery Level 45
Charge

Secondary Ability

Raise Dead Level 45
Charge


Raw Item JSON

{
  "bonus_level" : 23,
  "sources" : {
    "quests" : [ "Egg of Youth" ]
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 1886,
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Acuity: 12 pts\n- Hits: 32 pts\n- [L1]: Crush: 5%\n- [L2]: Slash: 5%\n- [L3]: Thrust: 5%\n \n[L7]: Bonus to healing effectiveness: 8%\n[L9]: Bonus to hit points bonus cap: 40\n \n[L5]: Magical Ability:\nEffect: Recovery\n \nTarget recovers from the effects of resurrection. \n \nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n[L10]: Secondary Magical Ability:\nFunction: raise dead\n \nBrings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released.\n \nTarget: Dead\nCasting time: instant\nRadius: 1000\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 23\n",
  "slot" : 4,
  "abilities" : [ {
    "spell" : 6969,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 1,
    "level_required" : 5
  }, {
    "spell" : 6962,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 2,
    "level_required" : 10
  } ],
  "artifact" : true,
  "material" : 0,
  "name" : "Egg of Youth",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 54181,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "level_required" : 1,
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 2,
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 3,
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 7,
    "type" : 16,
    "value" : 8
  }, {
    "level_required" : 9,
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_araisedead", "fn_recover" ],
  "artifact_pre_leveled" : false
}
How is utility calculated?