Eternal Plant

Artifact Jewelry Necklace

Item Details

Utility 60
Bonus Level 20
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 15
Acuity 15
Heat Resist 5%
Cold Resist 5%
Energy Resist 5%
ToA
Toa Buff Bonus 5%

Primary Ability

Shatter Illusion Level 45
Charge

Secondary Ability

Heal All Over Time Level 45
Charge


Raw Item JSON

{
  "bonus_level" : 20,
  "sources" : {
    "quests" : [ "Eternal Plant" ]
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 1887,
  "utility" : 60.0,
  "delve_text" : "Realm: Hibernia\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Acuity: 15 pts\n- Constitution: 15 pts\n- [L1]: Heat: 5%\n- [L3]: Cold: 5%\n- [L7]: Energy: 5%\n \n[L9]: Bonus to stat enhancement spell effectiveness: 5%\n \n[L6]: Magical Ability:\n  (Damages and removes all illusions from the target.)\n- This spell is cast when the item is used.\n \n[L10]: Secondary Magical Ability:\nFunction: heal all over time\n \nTarget regenerates hits, endurance  and power during the duration of the spell.\n \nValue: 7%\nTarget: Self\nDuration: 30 sec\nFrequency:      5.0 sec\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 20\n",
  "slot" : 9,
  "abilities" : [ {
    "spell" : 8706,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 1,
    "level_required" : 6
  }, {
    "spell" : 8704,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 2,
    "level_required" : 10
  } ],
  "artifact" : true,
  "material" : 0,
  "name" : "Eternal Plant",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 54322,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "level_required" : 1,
    "id" : 10,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 3,
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 7,
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "level_required" : 9,
    "type" : 14,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_regen_perc", "fn_nillusion" ],
  "artifact_pre_leveled" : false
}
How is utility calculated?