The Scorpions Tail

Artifact Jewelry Ring

Item Details

Utility 66
Bonus Level 26
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 8
ToA
Toa Cast Speed 4%
Toa Power Pool 7%
Toa Buff Bonus 6%
Toa Heal Bonus 6%

Primary Ability

Remove Negative Effect Level 45
Charge

Secondary Ability

Remove Negative Effect Level 45
Charge


Raw Item JSON

{
  "bonus_level" : 26,
  "sources" : {
    "quests" : [ "Scorpion's Tail" ]
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 1888,
  "utility" : 66.0,
  "delve_text" : "Realm: Hibernia\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Power: 7 % of power pool.\n \nBonus to casting speed: 4%\n[L1]: Bonus to armor factor (AF): 8\n[L3]: Bonus to stat enhancement spell effectiveness: 6%\n[L7]: Bonus to healing effectiveness: 6%\n \n[L5]: Magical Ability:\nFunction: cure poison\n \nAll damage over time effects (such as poison) are removed from the target.\n \nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n[L10]: Secondary Magical Ability:\nFunction: cure disease\n \nAll disease effects are removed from the target.\n \nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 26\n",
  "slot" : 15,
  "abilities" : [ {
    "spell" : 6925,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 1,
    "level_required" : 5
  }, {
    "spell" : 6926,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 2,
    "level_required" : 10
  } ],
  "artifact" : true,
  "material" : 0,
  "name" : "The Scorpions Tail",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 54435,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 21,
    "value" : 4
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "level_required" : 1,
    "type" : 22,
    "value" : 8
  }, {
    "level_required" : 3,
    "type" : 14,
    "value" : 6
  }, {
    "level_required" : 7,
    "type" : 16,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_rem_eff_ty" ],
  "artifact_pre_leveled" : false
}
How is utility calculated?