Bruiser

Artifact Weapon Hammer

Item Details

Utility 90
Bonus Level 28
Dyeable Yes
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 4.1
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Strength 15
Armor Factor (AF) 8
Constitution 15
Spirit Resist 6%
Energy Resist 6%
ToA
Toa Melee Speed 4%
Toa Fatigue 4

Primary Ability

Realm Lore Level 45
Charge

Secondary Ability

Siege Lore Level 45
Offensive Proc


Raw Item JSON

{
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 16.5,
    "speed" : 4.1
  },
  "sources" : {
    "quests" : [ "Bruiser" ]
  },
  "bonus_level" : 28,
  "flags" : {
    "dyable" : true,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 1671,
  "utility" : 90.0,
  "delve_text" : "Realm: Midgard\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Hits: 40 pts\n- Strength: 15 pts\n- Constitution: 15 pts\n- [L2]: Spirit: 6%\n- [L4]: Energy: 6%\n- [L10]: Fatigue: 4 pts\n \n[L6]: Bonus to armor factor (AF): 8\n[L8]: Bonus to melee combat speed: 4%\n \n[L5]: Magical Ability:\nEffect: Realm Lore\n \nDisplays useful information about the target.\n \nTarget: Targeted\nRange: 2000\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n[L10]: Secondary Magical Ability:\nEffect: Siege Lore\n \nTarget does more damage to keep doors and siege weapons. \n \nBonus multiplier: 8\n \nTarget: Self\nDuration: 5 sec\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.1 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 15:00 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 28\n",
  "abilities" : [ {
    "spell" : 6938,
    "magic_type" : 6,
    "power_level" : 45,
    "position" : 1,
    "level_required" : 5
  }, {
    "spell" : 6960,
    "magic_type" : 1,
    "power_level" : 45,
    "position" : 2,
    "level_required" : 10
  } ],
  "artifact" : true,
  "material" : 69,
  "name" : "Bruiser",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 54819,
  "category" : 1,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "level_required" : 2,
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "level_required" : 4,
    "id" : 22,
    "type" : 5,
    "value" : 6
  }, {
    "level_required" : 6,
    "type" : 22,
    "value" : 8
  }, {
    "level_required" : 8,
    "type" : 19,
    "value" : 4
  }, {
    "level_required" : 10,
    "type" : 17,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_siege", "fn_realmlore" ],
  "artifact_pre_leveled" : false
}
How is utility calculated?