Bracelet of Springtime Folly

Jewelry Bracer

Item Details

Utility 87.67
Bonus Level 44
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 50
Constitution 22
Heat Resist 6%
Cold Resist 6%
Matter Resist 6%
Spirit Resist 6%
ToA
Toa Hit Points Cap 50

Raw Item JSON

{
  "bonus_level" : 44,
  "sources" : {
    "quests" : [ "The Rites of Spring (1)", "The Rites of Spring (2)", "The Rites of Spring (3)", "The Rites of Spring (1)", "The Rites of Spring (2)", "The Rites of Spring (3)", "The Rites of Spring (1)", "The Rites of Spring (2)", "The Rites of Spring (3)", "The Rites of Spring (1)", "The Rites of Spring (2)", "The Rites of Spring (3)", "The Rites of Spring (1)", "The Rites of Spring (2)", "The Rites of Spring (3)" ],
    "stores" : [ "Event Items (Realm 0) (ME)" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 619,
  "utility" : 87.66666666666666,
  "delve_text" : " \nMagical Bonuses:\n- Heat: 6%\n- Matter: 6%\n- Spirit: 6%\n- Cold: 6%\n- Constitution: 22 pts\n- Hits: 50 pts\n \nBonus to hit points bonus cap: 50\n \nCannot be sold to merchants.\n \nBonus Level: 44\n",
  "slot" : 13,
  "artifact" : false,
  "material" : 0,
  "name" : "Bracelet of Springtime Folly",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 55342,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 22
  }, {
    "type" : 29,
    "value" : 50
  }, {
    "type" : 4,
    "value" : 50
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?