Guard of Valor

High Utility Artifact Armor Chain Torso

Item Details

Utility 132
Bonus Level 29
Dyeable Yes
Sellable No
Tradeable No
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Strength 18
Dexterity 15
ToA
ToA Overcap - Strength 5
Toa Melee Damage 4%
Toa Cast Speed 4%
Toa Style Damage 4%
Toa Spell Range 4%
ToA Overcap - Dexterity 5

Primary Ability

Armor Factor Debuff Level 45
Reactive Proc

Secondary Ability

Dmg-Over-Time Level 45
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "quests" : [ "Guard of Valor" ]
  },
  "bonus_level" : 29,
  "flags" : {
    "dyable" : true,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 2480,
  "utility" : 132.0,
  "delve_text" : "Realm: Hibernia\n \nArtifact\n  (Earns exp: Slaying enemies and monsters found anywhere.)\n \nMagical Bonuses:\n- Hits: 40 pts\n- Strength: 18 pts\n- [L2]: Dexterity: 15 pts\n \n[L1]: Bonus to Strength attribute bonus cap: 5\n[L4]: Bonus to Dexterity attribute bonus cap: 5\n[L6]: Bonus to melee damage: 4%\n[L6]: Bonus to casting speed: 4%\n[L8]: Bonus to style damage: 4%\n[L8]: Bonus to spell range: 4%\n \n[L5]: Magical Ability:\nFunction: shield debuff\n \nLowers the target's Armor Factor (AF), resulting in worse protection against some forms of attack.\n \nValue: 50\nTarget: Targeted\nRange: 350\nDuration: 1:00 min\nCasting time:      2.0 sec\nDamage: Body\n \nAlso casts:\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 50\nTarget: Self\nDuration: 1:00 min\nCasting time:      2.0 sec\n \n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \n[L10]: Secondary Magical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 35\nTarget: Targeted\nRange: 350\nDuration: 30 sec\nFrequency:      5.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  97 Factor\n \nCan use item every: 15:00 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 29\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 8762,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1,
    "level_required" : 5
  }, {
    "spell" : 8763,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2,
    "level_required" : 10
  } ],
  "artifact" : true,
  "material" : 69,
  "name" : "Guard of Valor",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 55408,
  "category" : 2,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "level_required" : 1,
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "level_required" : 2,
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "level_required" : 4,
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "level_required" : 6,
    "type" : 8,
    "value" : 4
  }, {
    "level_required" : 6,
    "type" : 21,
    "value" : 4
  }, {
    "level_required" : 8,
    "type" : 10,
    "value" : 4
  }, {
    "level_required" : 8,
    "type" : 12,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_nshield", "fn_dot" ],
  "artifact_pre_leveled" : false
}
How is utility calculated?