Khertik's Staff

Weapon Staff Two Handed

Item Details

Utility 22
Bonus Level 7
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 3.3
Speed 4.5
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
All Casting 2
Focus
All Focus 10
ToA
Toa Cast Speed 1%
Toa Magic Damage 1%
Toa Power Pool 1%

Raw Item JSON

{
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.3,
    "base_quality" : 99,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 3.3,
    "speed" : 4.5
  },
  "bonus_level" : 7,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "wood-eater soldier", "wood-eater royal guard", "wood-eater alate", "wood-eater queen", "wood-eater king", "wood-eater young king", "hobgoblin biter", "hobgoblin prowler", "Anklebiter", "Smyga", "nordic dirge", "roaming dirge", "tomte skirmisher", "whirlwind", "svartalf smith", "svartalf merchant", "Ralmer the Spiritmaster", "rattling skeleton", "sunken skeleton", "Gib", "Scrip" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 327,
  "utility" : 22.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 2 pts\n- Power: 1 % of power pool.\n \nFocus Bonuses:\n- ALL spell lines: 10 lvls\n \nBonus to casting speed: 1%\nBonus to magic damage: 1%\n \nDamage Modifiers:\n- 3.3 Base DPS\n- 4.5 Weapon Speed\n- 99% Quality / 100% Condition\n- Damage Type: Crush\n \n- Effective Damage: 3.3 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 7\n",
  "salvage_amount" : 29,
  "artifact" : false,
  "material" : 32,
  "name" : "Khertik's Staff",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 5616,
  "category" : 1,
  "bonuses" : [ {
    "id" : 304,
    "type" : 6,
    "value" : 10
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 2
  }, {
    "type" : 21,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "type" : 34,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?