Thickened Cloth Tunic

Armor Cloth Torso

Item Details

Utility 10
Bonus Level 6
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 6
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 6
ToA
Toa Power Pool 1%
Toa Power Pool Cap 1
ToA Overcap - Dexterity 1

Raw Item JSON

{
  "sell_value" : 515,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 99,
    "clamped_armor_factor" : 6,
    "armor_factor" : 6
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "hobgoblin biter", "hobgoblin prowler", "Anklebiter", "Smyga", "nordic dirge", "roaming dirge", "tomte skirmisher", "whirlwind", "svartalf smith", "svartalf merchant", "Ralmer the Spiritmaster", "rattling skeleton", "sunken skeleton", "Gib", "Scrip" ]
    }
  },
  "bonus_level" : 6,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 245,
  "utility" : 10.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 6 pts\n- Power: 1 % of power pool.\n \nBonus to Dexterity attribute bonus cap: 1\nBonus to power bonus cap: 1 (works with both power and power % items)\n \nArmor Modifiers:\n- 6 Base Factor\n- 0% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  5 Factor\n \n \nBonus Level: 6\n",
  "slot" : 5,
  "salvage_amount" : 41,
  "artifact" : false,
  "material" : 42,
  "name" : "Thickened Cloth Tunic",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 5617,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 1
  }, {
    "type" : 34,
    "value" : 1
  }, {
    "type" : 30,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?