Pillager's Sleeves

Armor Studded Arms

Item Details

Utility 21.33
Bonus Level 8
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 18
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 7
Dexterity 4
ToA
ToA Overcap - Strength 2
Toa Melee Damage 1%
Toa Style Damage 1%

Raw Item JSON

{
  "sell_value" : 1265,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 99,
    "clamped_armor_factor" : 18,
    "armor_factor" : 18
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "vendo shaman fanatic", "vendo shaman", "Scout Haurg", "Voska", "Vendo Cutthroat", "vendo zealot", "vendo beastmaster", "vendo spidermaster", "vendo destroyer", "vendo marauder", "vendo warrior", "vendo stalker fanatic", "vendo stalker", "drowned vendo", "tomte pillager", "tomte aggressor", "tomte plunderer", "Breeze", "Bjorgnerfell", "Siegloden", "blodfelag oathbreaker", "Blodfelag Ambusher", "Hnaf Vardisson", "Blodfelag Scrapper", "blodfelag henchman", "Vidalf", "Trolki", "Davnis", "summoned shadow", "shadow", "Marzano guard", "Tomte Thief", "Prugor", "wildling", "escaped thrall", "roaming thrall", "tomte thug", "Brut", "tomte skirmisher", "fragile skeleton", "nordic dirge", "roaming dirge", "Darksong", "whirlwind", "tomte scavenger", "dwarf bone skeleton", "Edigo", "wayward ghoul", "rattling skeleton", "Bonk", "tomte diver", "sunken skeleton" ]
    }
  },
  "bonus_level" : 8,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 272,
  "utility" : 21.333333333333332,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 7 pts\n- Dexterity: 4 pts\n \nBonus to Strength attribute bonus cap: 2\nBonus to melee damage: 1%\nBonus to style damage: 1%\n \nArmor Modifiers:\n- 18 Base Factor\n- 19% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  22 Factor\n \n \nBonus Level: 8\n",
  "slot" : 8,
  "salvage_amount" : 13,
  "artifact" : false,
  "material" : 8,
  "name" : "Pillager's Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 5625,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 1,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?