torn cap

Armor Cloth Helm

Item Details

Utility 0.67
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 2
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 1

Raw Item JSON

{
  "sell_value" : 225,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 2,
    "armor_factor" : 2
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "puny skeleton", "rotting skeleton", "spriggarn", "decayed zombie", "rotting zombie", "skeleton", "brittle bone skeleton", "waterlogged skeleton", "young poacher", "young cutpurse", "poacher", "cutpurse", "headless corpse", "Hibernian Commander", "Hibernian Invader", "Lukkasus", "follower of Pluto", "plutonian aspirant", "plutonian thrall", "tenebrous fighter", "brownie", "brownie batterer", "brownie dabbler" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 822,
  "utility" : 0.6666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 1 pts\n \n \nArmor Modifiers:\n- 2 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  1 Factor\n \n \nBonus Level: 1\n",
  "slot" : 1,
  "salvage_amount" : 20,
  "artifact" : false,
  "material" : 40,
  "name" : "torn cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 56404,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?