torn boots

Armor Studded Feet

Item Details

Utility 0.67
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 6
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Quickness 1

Raw Item JSON

{
  "sell_value" : 75,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 6,
    "armor_factor" : 6
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "puny skeleton", "rotting skeleton", "spriggarn", "decayed zombie", "rotting zombie", "skeleton", "brittle bone skeleton", "waterlogged skeleton", "young poacher", "young cutpurse", "poacher", "cutpurse", "headless corpse", "Hibernian Commander", "Hibernian Invader", "Lukkasus", "follower of Pluto", "plutonian aspirant", "plutonian thrall", "tenebrous fighter", "brownie", "brownie batterer", "brownie dabbler" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 84,
  "utility" : 0.6666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Quickness: 1 pts\n \n \nArmor Modifiers:\n- 6 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  5 Factor\n \n \nBonus Level: 1\n",
  "slot" : 3,
  "salvage_amount" : 1,
  "artifact" : false,
  "material" : 7,
  "name" : "torn boots",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 56416,
  "category" : 2,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?