slightly torn cap

Armor Leather Helm

Item Details

Utility 4
Bonus Level 3
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 8
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 6

Raw Item JSON

{
  "sell_value" : 150,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 8,
    "armor_factor" : 8
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "large skeleton", "putrid zombie", "weak skeleton", "recently exhumed", "fragile ghoul", "great skeleton", "bandit", "robber", "Waylaying Bandit", "hired thug", "hired thug captain", "hired thug leader", "shady pilferer", "Colivus", "bandit highwaymen", "bandit theurgist", "bandit wizard", "bandit mercenary", "bandit scout", "bandit infiltrator", "siabra champion", "headless corpse", "doomed corpse", "soggy skeleton", "sunken small skeleton", "Gormley", "animated skeleton", "urchin rabblerouser", "plutonian initiate", "plutonian brother", "plutonian novice", "plutonian disciple", "High Plutonian Scribe", "Plutonian Guard", "plutonian worshipper", "Plutonian Sacrificer", "spriggarn stalker", "decayed zombie" ]
    }
  },
  "bonus_level" : 3,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 62,
  "utility" : 4.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Constitution: 6 pts\n \n \nArmor Modifiers:\n- 8 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  6 Factor\n \n \nBonus Level: 3\n",
  "slot" : 1,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 16,
  "name" : "slightly torn cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 56429,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?