barely torn cap

Armor Cloth Helm

Item Details

Utility 6
Bonus Level 5
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 2
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9

Raw Item JSON

{
  "sell_value" : 225,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 2,
    "armor_factor" : 2
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "soggy skeleton", "urchin rabblerouser", "moldy skeleton", "cutpurse", "poacher leader", "Fusnup", "Grilo", "bullyboy", "highwayman", "goblin fisherman", "dwarf brawler", "dwarf pillager", "dwarf raider", "Nain Dwarf", "Dwarf Raider Leader", "shambling skeleton", "young poacher", "young cutpurse", "poacher", "goblin raider", "undead adventurer", "imp", "shadow imp", "fiend", "fiendling", "impling", "shadow fiend", "wandering brigand", "Undead Larry", "other Undead Trejure", "lost spirit", "Exit portal guardian", "Lion's Den portal guardian", "Keppa's spirit", "Undead Kemmel", "Kemmel's spirit", "undead familiar", "Undead Conan", "Undead Caitlin", "Conan", "Caitlin" ]
    }
  },
  "bonus_level" : 5,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 822,
  "utility" : 6.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 9 pts\n \n \nArmor Modifiers:\n- 2 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  1 Factor\n \n \nBonus Level: 5\n",
  "slot" : 1,
  "salvage_amount" : 20,
  "artifact" : false,
  "material" : 40,
  "name" : "barely torn cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 56440,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?