worn pants

Armor Leather Legs

Item Details

Utility 8.67
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 10
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 13

Raw Item JSON

{
  "sell_value" : 150,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 10,
    "armor_factor" : 10
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "brownie grassrunner", "brownie nomad", "devout filidh", "filidh sacrificer", "red dwarf youth", "red dwarf thief", "red dwarf bandit", "red dwarf matron", "red dwarf chief", "goblin", "goblin scout", "goblin lookout", "goblin shaman", "undead goblin warrior", "undead goblin chief", "undead goblin fisherman", "Grilk", "Amano", "Frund", "Agisthil", "tenebrous assassin", "tenebrous brawler", "Red Dwarf Emissary", "Black Mountain Blades Courier", "red dwarf highwayman", "red dwarf raider", "red dwarf leader", "undead adventurer", "laborer imp", "laborer fiend", "guardian demon" ]
    }
  },
  "bonus_level" : 7,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 32,
  "utility" : 8.666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 13 pts\n \n \nArmor Modifiers:\n- 10 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  7 Factor\n \n \nBonus Level: 7\n",
  "slot" : 7,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 16,
  "name" : "worn pants",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 56461,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 13
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?