torn vest

Armor Cloth Torso

Item Details

Utility 1
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 2
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 4

Raw Item JSON

{
  "sell_value" : 375,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 2,
    "armor_factor" : 2
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ash maiden", "huldu watchman", "half-crazed huldu", "huldu outcast", "huldu lurker", "Votan", "wildling", "meandering spirit", "rattling skeleton", "Boney", "Hibernian Commander", "Albion Invader", "small skelett", "naive sjora", "Dalir Ygdrikisson", "ghostly excavator", "darkwood contriver", "earthbound spectre", "shackled soul", "disturbed soul", "trapped excavator", "earthbound soul", "wandering excavator", "huldu pokewalker", "huldu guardsman", "huldu gnasher", "huldu clapper", "hobgoblin runt", "hobgoblin whelp", "overgrown hobgoblin", "Gors", "Albion Commander" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 245,
  "utility" : 1.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Hits: 4 pts\n \n \nArmor Modifiers:\n- 2 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  1 Factor\n \n \nBonus Level: 1\n",
  "slot" : 5,
  "salvage_amount" : 33,
  "artifact" : false,
  "material" : 40,
  "name" : "torn vest",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 56472,
  "category" : 2,
  "bonuses" : [ {
    "type" : 4,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?