barely torn pants

Armor Leather Legs

Item Details

Utility 6
Bonus Level 5
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 4
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9

Raw Item JSON

{
  "sell_value" : 150,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 4,
    "armor_factor" : 4
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "blodfelag bandit", "large skelett", "morvalt ungdom", "tomte settler", "harrowing dirge", "nordic dirge", "roaming dirge", "undead adventurer", "imp", "shadow imp", "fiend", "fiendling", "impling", "shadow fiend", "Undead Larry", "other Undead Trejure", "lost spirit", "Exit portal guardian", "Lion's Den portal guardian", "Keppa's spirit", "Undead Kemmel", "Kemmel's spirit", "undead familiar", "Undead Conan", "Undead Caitlin", "Conan", "Caitlin", "rattling skeleton", "sunken skeleton" ]
    }
  },
  "bonus_level" : 5,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 241,
  "utility" : 6.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 9 pts\n \n \nArmor Modifiers:\n- 4 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  3 Factor\n \n \nBonus Level: 5\n",
  "slot" : 7,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 16,
  "name" : "barely torn pants",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 56515,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?