torn sleeves

Armor Cloth Arms

Item Details

Utility 0.67
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 2
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 1

Raw Item JSON

{
  "sell_value" : 150,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 2,
    "armor_factor" : 2
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "lesser sylvanshade", "tangle weed", "botonid seedling", "Leptus", "bantam shrouder", "annoying lucradan", "diminished fade", "minor changeling", "rat boy", "forest changeling", "Forest Changeling", "grass spirit", "bodachan sabhaill", "Spicket", "Spackit", "Spykit", "spraggon", "secret hiding place", "Straw", "feccan", "Marrach Squire", "veil wraith", "dark elf peasant", "dark elf vassal", "dark elf thrall", "dark elf overseer", "veil fragment", "veil wispling", "Prince Yraellyn", "dark elf subject", "marrach gargoyle hatchling", "young marrach gargoyle", "veil shadeling", "Albion Commander", "Midgard invader" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 380,
  "utility" : 0.6666666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 1 pts\n \n \nArmor Modifiers:\n- 2 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  1 Factor\n \n \nBonus Level: 1\n",
  "slot" : 8,
  "salvage_amount" : 13,
  "artifact" : false,
  "material" : 40,
  "name" : "torn sleeves",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 56545,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?