Blackened Leather Jerkin

Armor Leather Torso

Item Details

Utility 18.67
Bonus Level 11
Dyeable No
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 40
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Dexterity 13
ToA
Toa Hit Points Cap 12
ToA Overcap - Dexterity 2

Raw Item JSON

{
  "sell_value" : 6085,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 99,
    "clamped_armor_factor" : 40,
    "armor_factor" : 40
  },
  "bonus_level" : 11,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "fire flower", "Eld", "ashen spirit", "Olash", "flame thrower", "Bright Flame", "burnt skeletal sentry", "Sentry Incin", "sulphuric ghoul", "Brimstone", "ashmonger", "Coal", "charred skeletal warrior", "plasmatasm", "Sorrow", "Pellinistra", "Noble Werewolf Alina", "Ove Alfevson", "Fasolt", "Spirit of Fasolt", "werewolf pup", "Tradalva", "haunting dirge", "arachite shadowslinker", "arachite weblasher", "ghost light", "spook", "weeping willow", "elder sapherd", "carrion eater" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 260,
  "utility" : 18.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 13 pts\n- Hits: 12 pts\n \nBonus to Dexterity attribute bonus cap: 2\nBonus to hit points bonus cap: 12\n \nArmor Modifiers:\n- 40 Base Factor\n- 10% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  44 Factor\n \n \nBonus Level: 11\n",
  "slot" : 5,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 21,
  "name" : "Blackened Leather Jerkin",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 5658,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 2
  }, {
    "type" : 4,
    "value" : 12
  }, {
    "type" : 29,
    "value" : 12
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?