barely torn robe

Armor Cloth Torso

Item Details

Utility 6
Bonus Level 5
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 3
Base Quality 0%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9

Raw Item JSON

{
  "sell_value" : 500,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 0,
    "clamped_armor_factor" : 3,
    "armor_factor" : 3
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "catty sylvanshade", "skeletal pawn", "skeletal minion", "orchard nipper", "wild crouch", "lugradan whelp", "rowdy", "Ardee Sprite", "Ethereal Fairy", "rat boy", "orchard nipper wraith", "cluricaun tickler", "verdant changeling", "undead adventurer", "imp", "shadow imp", "fiend", "fiendling", "impling", "shadow fiend", "Xerxes", "Undead Larry", "other Undead Trejure", "lost spirit", "Exit portal guardian", "Lion's Den portal guardian", "Keppa's spirit", "Undead Kemmel", "Kemmel's spirit", "undead familiar", "Undead Conan", "Undead Caitlin", "Conan", "Caitlin", "spraggon stoneguard", "villainous youth", "villainous youth scout", "Braiden", "Siabra Bladespinner" ]
    }
  },
  "bonus_level" : 5,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 58,
  "utility" : 6.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 9 pts\n \n \nArmor Modifiers:\n- 3 Base Factor\n- 0% Absorption\n- 0% Quality / 70% Condition\n \n- Effective Armor:  0 Factor\n \n \nBonus Level: 5\n",
  "slot" : 5,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 41,
  "name" : "barely torn robe",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 56585,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?