Upsilon Harp

Instrument

Item Details

Utility 90
Bonus Level 32
Dyeable Yes
Sellable No
Tradeable No

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 27
Instruments 4
ToA
Toa Magic Damage 4%
Toa Spell Range 4%
Toa Spell Duration 6%

Primary Ability

Replenish Power Level 50
Charge

Secondary Ability

Accuracy Boost Level 50
Charge


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 32,
  "flags" : {
    "no_destroy" : true,
    "dyable" : true,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 3280,
  "utility" : 90.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 27 pts\n- Instruments: 4 pts\n \nLevel Requirement: 50 Level\n \nBonus to magic damage: 4%\nBonus to spell range: 4%\nBonus to duration of spells: 6%\n \nMagical Ability:\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 50%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n  (10% Accuracy bonus granted to the group for landing all melee attacks.  Duration: 5 minutes)\n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\nCannot be destroyed.\n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 11092,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 11085,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 71,
  "name" : "Upsilon Harp",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 57217,
  "category" : 4,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 9,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 12,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 13,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 27
  }, {
    "id" : 98,
    "type" : 2,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_power_heal", "fn_combat_accuracy_boost" ]
}
How is utility calculated?