Elemental Orb

Jewelry Jewel

Item Details

Utility 66.33
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Acuity 22
All Casting 3
ToA
ToA Overcap - Dexterity 5
ToA Overcap - Acuity 6

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)

Secondary Ability

Damage Shield Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Alcorn the Accursed" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 524,
  "utility" : 66.33333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Acuity: 22 pts\n- Dexterity: 22 pts\n- ALL magic skills: 3 pts\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 6\nBonus to Dexterity attribute bonus cap: 5\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\nFunction: damage shield\nDamage: 5.1\nTarget: Self\nDuration: 20 sec\nPower cost: 33\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 34\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 12225,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 3783,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 0,
  "name" : "Elemental Orb",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 57842,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dmg_shield", "fn_hit_buffer_physical" ]
}
How is utility calculated?