Baldur's Sword

Weapon Sword

Item Details

Utility 96.67
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.3
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
All Melee 4
ToA
ToA Overcap - Strength 6
Toa Melee Damage 5%
Toa Melee Speed 5%

Primary Ability

Heal Level 50
Offensive Proc

Secondary Ability

Direct Damage Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 14,
    "clamped_dps" : 16.5,
    "speed" : 4.3
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Baldur" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 1015,
  "utility" : 96.66666666666666,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 22 pts\n- ALL melee weapon skills: 4 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 6\nBonus to melee damage: 5%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to melee combat speed: 5%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nSecondary Magical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1500\nCasting time:      3.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.3 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12224,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Baldur's Sword",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 57865,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 8,
    "value" : 5,
    "requirement_id" : 3152
  }, {
    "type" : 19,
    "value" : 5
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_direct", "fn_heal" ]
}
How is utility calculated?