Zimmeron's Wrath

Weapon Large Weaponry Two Handed

Item Details

Utility 67.67
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.5
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 24
Quickness 19
ToA
ToA Overcap - Strength 6
Toa Melee Speed 3%
ToA Overcap - Quickness 6

Primary Ability

Armor Factor Debuff Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35516,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 104,
    "clamped_dps" : 16.5,
    "speed" : 5.5
  },
  "bonus_level" : 34,
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Slash" ],
    "monsters" : {
      "normal_drop" : [ "Ancient Hermit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 314,
  "utility" : 67.66666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 24 pts\n- Quickness: 19 pts\n \nLevel Requirement: 49 Level\n \nBonus to Strength attribute bonus cap: 6\nBonus to Quickness attribute bonus cap: 6\nBonus to melee combat speed: 3%\n \nMagical Ability:\nFunction: shield debuff\n \nLowers the target's Armor Factor (AF), resulting in worse protection against some forms of attack.\n \nValue: 100\nTarget: Targeted\nRange: 500\nDuration: 30 sec\nCasting time:      2.0 sec\nDamage: Spirit\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n- Requirement: Level 45-50 & R4L9\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 14871,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1,
    "requirement_id" : 9082
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 67,
  "name" : "Zimmeron's Wrath",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 57876,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 19
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 19,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_nshield" ]
}
How is utility calculated?