Stone Bone Charm

Jewelry Jewel

Item Details

Utility 82
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 12
Power Strikes 3
All Melee 3
ToA
Toa Hit Points Cap 80
Toa Cast Speed 2%
Toa Melee Speed 2%

Primary Ability

Damage Shield Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Olmagion" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 115,
  "utility" : 82.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Power Strikes: 3 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 80\nBonus to armor factor (AF): 12\nBonus to casting speed: 2%\nBonus to melee combat speed: 2%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: damage shield\nDamage: 5.1\nTarget: Self\nDuration: 15 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3849,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Stone Bone Charm",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 58625,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 144,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 29,
    "value" : 80
  }, {
    "type" : 22,
    "value" : 12
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_dmg_shield" ]
}
How is utility calculated?