Dingy Leather Boots

Armor Leather Feet

Item Details

Utility 34
Bonus Level 17
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Slash Resist 3%
Quickness 12
Thrust Resist 3%
ToA
ToA Overcap - Strength 3

Raw Item JSON

{
  "sell_value" : 5646,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "scragger", "Scurry" ]
    }
  },
  "bonus_level" : 17,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 397,
  "utility" : 34.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 12 pts\n- Quickness: 12 pts\n- Thrust: 3%\n- Slash: 3%\n \nBonus to Strength attribute bonus cap: 3\n \nArmor Modifiers:\n- 86 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  95 Factor\n \n \nBonus Level: 17\n",
  "slot" : 3,
  "salvage_amount" : 3,
  "artifact" : false,
  "material" : 25,
  "name" : "Dingy Leather Boots",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 59260,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?