Snake-Lord's Runic Boots

Armor Leather Feet

Item Details

Utility 76
Bonus Level 35
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 14
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 32
Dexterity 21
All Melee 4
All Casting 2
ToA
Toa Melee Speed 2%

Primary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 14,
    "armor_factor" : 14
  },
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Chimera" ]
    }
  },
  "bonus_level" : 35,
  "icon" : 1644,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 76.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Strength: 21 pts\n- Dexterity: 21 pts\n- ALL magic skills: 2 pts\n- Hits: 32 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 14 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  10 Factor\n \n \nBonus Level: 35\n",
  "slot" : 3,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 12,
  "material" : 16,
  "usable_by" : [ 0 ],
  "name" : "Snake-Lord's Runic Boots",
  "realm" : 2,
  "id" : 59412,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 2
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?