Farmers Gloves

Armor Leather Hands

Item Details

Utility 1.50
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 10
Base Quality 90%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 6

Raw Item JSON

{
  "sell_value" : 210,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 90,
    "clamped_armor_factor" : 10,
    "armor_factor" : 10
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "puny skeleton", "rotting skeleton", "large skeleton", "putrid zombie", "weak skeleton", "recently exhumed", "fragile ghoul", "great skeleton", "bandit", "robber", "Waylaying Bandit", "hired thug", "hired thug captain", "hired thug leader", "shady pilferer", "Colivus", "bandit highwaymen", "bandit theurgist", "bandit wizard", "bandit mercenary", "bandit scout", "bandit infiltrator", "siabra champion", "brownie", "spriggarn", "decayed zombie", "rotting zombie", "Mulgrut Maggot", "skeleton", "brittle bone skeleton", "waterlogged skeleton", "river spriteling", "river goblin", "zombie farmer", "faerie mischief-maker", "faerie wolf-crier", "faerie bell-wether", "poacher", "poacher leader", "Pebble", "Contentious Dwarf", "pixie", "Morgi Surtsson INVIS", "Budy the Necromancer", "spriggarn stalker", "boar piglet", "spectral hound" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 137,
  "utility" : 1.5,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Hits: 6 pts\n \n \nArmor Modifiers:\n- 10 Base Factor\n- 10% Absorption\n- 90% Quality / 100% Condition\n \n- Effective Armor:  10 Factor\n \n \nBonus Level: 1\n",
  "slot" : 2,
  "salvage_amount" : 41,
  "artifact" : false,
  "material" : 17,
  "name" : "Farmers Gloves",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 6007,
  "category" : 2,
  "bonuses" : [ {
    "type" : 4,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?