Mildewed Sleeves

Armor Cloth Arms

Item Details

Utility 2
Bonus Level 2
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 5
Base Quality 90%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

ToA
Toa Power Pool 1%

Raw Item JSON

{
  "sell_value" : 210,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 90,
    "clamped_armor_factor" : 5,
    "armor_factor" : 5
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "puny skeleton", "rotting skeleton", "large skeleton", "putrid zombie", "weak skeleton", "recently exhumed", "fragile ghoul", "great skeleton", "bandit", "robber", "Waylaying Bandit", "hired thug", "hired thug captain", "hired thug leader", "shady pilferer", "Colivus", "bandit highwaymen", "bandit theurgist", "bandit wizard", "bandit mercenary", "bandit scout", "bandit infiltrator", "siabra champion", "brownie", "spriggarn", "decayed zombie", "rotting zombie", "Mulgrut Maggot", "skeleton", "brittle bone skeleton", "waterlogged skeleton", "river spriteling", "river goblin", "zombie farmer", "faerie mischief-maker", "faerie wolf-crier", "faerie bell-wether", "young poacher", "young cutpurse", "poacher", "cutpurse", "poacher leader", "Pebble", "Contentious Dwarf", "pixie", "Morgi Surtsson INVIS", "wandering brigand", "spriggarn stalker", "boar piglet", "spectral hound" ]
    }
  },
  "bonus_level" : 2,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 141,
  "utility" : 2.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Power: 1 % of power pool.\n \n \nArmor Modifiers:\n- 5 Base Factor\n- 0% Absorption\n- 90% Quality / 100% Condition\n \n- Effective Armor:  4 Factor\n \n \nBonus Level: 2\n",
  "slot" : 8,
  "salvage_amount" : 66,
  "artifact" : false,
  "material" : 41,
  "name" : "Mildewed Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 6008,
  "category" : 2,
  "bonuses" : [ {
    "type" : 34,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?