Construct Forged Ring

Jewelry Ring

Item Details

Utility 78
Bonus Level 46
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

ToA
Toa Heal Bonus 5%
Toa Buff Bonus 5%
Toa Power Pool 5%
Toa Spell Duration 5%
Toa Power Pool Cap 5
ToA Overcap - Dexterity 7
ToA Overcap - Acuity 7

Raw Item JSON

{
  "bonus_level" : 46,
  "sources" : {
    "stores" : [ "Expansion Gear (Realm 0) (ME)" ],
    "monsters" : {
      "one_time_drop" : [ "Maghras" ],
      "normal_drop" : [ "nervous ketos" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2524,
  "utility" : 78.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 5 % of power pool.\n \nBonus to acuity attribute bonus cap: 7\nBonus to Dexterity attribute bonus cap: 7\nBonus to healing effectiveness: 5%\nBonus to stat enhancement spell effectiveness: 5%\nBonus to duration of spells: 5%\nBonus to power bonus cap: 5 (works with both power and power % items)\n \nCannot be sold to merchants.\n \nBonus Level: 46\n",
  "slot" : 15,
  "artifact" : false,
  "material" : 0,
  "name" : "Construct Forged Ring",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 60232,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 16,
    "value" : 5
  }, {
    "type" : 14,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "type" : 13,
    "value" : 5
  }, {
    "type" : 30,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?