Morgif's Decaying Flesh Bracelet

Jewelry Bracer

Item Details

Utility 75
Bonus Level 37
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Dexterity 30
Crush Resist 2%
Slash Resist 2%
Thrust Resist 2%
All Melee 2
All Casting 2
ToA
ToA Overcap - Dexterity 10

Raw Item JSON

{
  "sell_value" : 40056,
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Morgif the Maligned" ],
      "normal_drop" : [ "nervous ketos" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 75.0,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 30 pts\n- ALL melee weapon skills: 2 pts\n- ALL magic skills: 2 pts\n- Crush: 2%\n- Slash: 2%\n- Thrust: 2%\n- Hits: 12 pts\n \nBonus to Dexterity attribute bonus cap: 10\n \n \nBonus Level: 37\n",
  "slot" : 13,
  "artifact" : false,
  "material" : 0,
  "name" : "Morgif's Decaying Flesh Bracelet",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 60235,
  "category" : 5,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 2
  }, {
    "type" : 4,
    "value" : 12
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?