Chain of Cerberus

Jewelry Belt

Item Details

Utility 62.67
Bonus Level 36
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 4
Acuity 9
ToA
Toa Power Pool Cap 3
Toa Power Pool 3%
Toa Heal Bonus 3%
Toa Spell Duration 3%
Toa Debuff Bonus 3%
Toa Buff Bonus 3%
ToA Overcap - Dexterity 3
ToA Overcap - Acuity 6

Raw Item JSON

{
  "sell_value" : 40056,
  "bonus_level" : 36,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Cerberus" ],
      "normal_drop" : [ "nervous ketos" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 62.666666666666664,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 9 pts\n- Dexterity: 4 pts\n- Power: 3 % of power pool.\n \nBonus to acuity attribute bonus cap: 6\nBonus to Dexterity attribute bonus cap: 3\nBonus to power bonus cap: 3 (works with both power and power % items)\nBonus to healing effectiveness: 3%\nBonus to duration of spells: 3%\nBonus to stat debuff spell effectiveness: 3%\nBonus to stat enhancement spell effectiveness: 3%\n \n \nBonus Level: 36\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Chain of Cerberus",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 60248,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "type" : 30,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 3
  }, {
    "type" : 16,
    "value" : 3
  }, {
    "type" : 13,
    "value" : 3
  }, {
    "type" : 15,
    "value" : 3
  }, {
    "type" : 14,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?