Finely Crafted Crossbow

Weapon Crossbow Two Handed

Item Details

Utility 20.67
Bonus Level 9
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 6.0
Speed 4
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 10
Crossbow 2
ToA
ToA Overcap - Dexterity 2

Raw Item JSON

{
  "sell_value" : 1975,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 6.0,
    "base_quality" : 99,
    "range" : 1300,
    "two_handed" : 1,
    "skill_used" : 91,
    "clamped_dps" : 6.0,
    "speed" : 4
  },
  "bonus_level" : 9,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "forest tracker", "forest smuggler", "Captain Taff", "Timmo" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 226,
  "utility" : 20.666666666666664,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 10 pts\n- Crossbow: 2 pts\n \nBonus to Dexterity attribute bonus cap: 2\n \nDamage Modifiers:\n- 6.0 Base DPS\n- 4.0 Weapon Speed\n- 99% Quality / 97% Condition\n- Damage Type: Thrust\n- Base Range: 1300\n \n- Effective Damage: 5.8 DPS\n \n \nBonus Level: 9\n",
  "salvage_amount" : 34,
  "artifact" : false,
  "material" : 34,
  "name" : "Finely Crafted Crossbow",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 6027,
  "category" : 1,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 2
  }, {
    "id" : 91,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?