Ancient Battle Bracer

Jewelry Bracer

Item Details

Utility 28
Bonus Level 11
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 6
All Melee 2
All Duel 2
ToA
ToA Overcap - Dexterity 2

Raw Item JSON

{
  "sell_value" : 1975,
  "bonus_level" : 11,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "disturbed presence", "green ghast", "tomb raider digger", "Lonry Aetheoc", "tomb raider scout", "Brodic", "small skeletal legionnaire", "sunken legionnaire", "small skeletal centurion", "sunken centurion", "gwr-drwgiaid", "brownie rover", "spriggarn waylayer", "spriggarn ambusher", "slaver", "slave master", "Kearcs", "Slave Master Cottrel", "wind mephit", "grove nymph", "hill shaman", "Veviel", "Sacrificer Harish", "Shade of Harish" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 28.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 6 pts\n- ALL melee weapon skills: 2 pts\n- ALL dual wielding skills: 2 pts\n \nBonus to Dexterity attribute bonus cap: 2\n \n \nBonus Level: 11\n",
  "slot" : 13,
  "artifact" : false,
  "material" : 4,
  "name" : "Ancient Battle Bracer",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 6029,
  "category" : 5,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 2
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 301,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?