Lightfoot Boots

Armor Leather Feet

Item Details

Utility 9.67
Bonus Level 4
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 30
Base Quality 90%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Quickness 7
Stealth 1

Raw Item JSON

{
  "sell_value" : 3085,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 90,
    "clamped_armor_factor" : 30,
    "armor_factor" : 30
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "druid seer", "Vagdush", "Dark Bishop Burhoff", "Bishop Burhoff", "Dooben", "Welsh hobgoblin", "Welsh hobgoblin chief", "Elder Fellwood", "spriggarn howler", "slave master bodyguard", "grove nymph", "cythraul", "forest tracker", "forest smuggler", "Captain Taff", "Timmo", "Sir Gerenth" ]
    }
  },
  "bonus_level" : 4,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 40,
  "utility" : 9.666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Quickness: 7 pts\n- Stealth: 1 pts\n \n \nArmor Modifiers:\n- 30 Base Factor\n- 10% Absorption\n- 90% Quality / 100% Condition\n \n- Effective Armor:  30 Factor\n \n \nBonus Level: 4\n",
  "slot" : 3,
  "salvage_amount" : 29,
  "artifact" : false,
  "material" : 20,
  "name" : "Lightfoot Boots",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 6037,
  "category" : 2,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?