Staff of the Blazing Inferno

Weapon Staff Two Handed

Item Details

Utility 10
Bonus Level 11
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 13.8
Speed 5
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Focus
Fire Magic 26
Cold Magic 17
Earth Magic 17
ToA
Toa Power Pool 5%

Raw Item JSON

{
  "sell_value" : 17010,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 13.8,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 13.8,
    "speed" : 5
  },
  "bonus_level" : 11,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Enchanted Beech", "moor boogey", "Yog", "blind boogey", "ghostly cleric", "gem skeleton", "giant skeleton", "Scuab", "icestrider frostweaver", "Soldat Karola", "marsh scrag", "shambler", "Mruglar", "brown bear", "large brown bear", "cliff spiderling", "cliff spider", "skeletal legionnaire", "skeletal centurion", "young brown bear", "Cornish frog", "black bear", "Cornwall Leader", "Cornwall hunter", "elder beech", "Aged beech", "death stalker", "small skeletal centurion", "muryan", "muryan trickster", "Cornish hen", "ghostly paladin", "bucca", "legionarius", "captured soul" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 19,
  "utility" : 10.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Power: 5 % of power pool.\n \nFocus Bonuses:\n- Fire Magic: 26 lvls\n- Earth Magic: 17 lvls\n- Cold Magic: 17 lvls\n \n \nDamage Modifiers:\n- 13.8 Base DPS\n- 5.0 Weapon Speed\n- 100% Quality / 81% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.2 DPS\n \n \nBonus Level: 11\n",
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 39,
  "name" : "Staff of the Blazing Inferno",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 6063,
  "category" : 1,
  "bonuses" : [ {
    "id" : 66,
    "type" : 6,
    "value" : 26
  }, {
    "id" : 69,
    "type" : 6,
    "value" : 17
  }, {
    "id" : 68,
    "type" : 6,
    "value" : 17
  }, {
    "type" : 34,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?