Pelgar's Insanity Stave

Weapon Staff Two Handed

Item Details

Utility 62
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4
Base Quality 99%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Slash Resist 4%
Acuity 21
All Casting 4
Focus
All Focus 50
ToA
ToA Overcap - Acuity 10

Primary Ability

Power Regen Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 96584,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 99,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 16.5,
    "speed" : 4
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Pelgar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3710,
  "utility" : 62.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL magic skills: 4 pts\n- Acuity: 21 pts\n- Slash: 4%\n \nFocus Bonuses:\n- ALL spell lines: 50 lvls\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: power regen\n \nTarget regenerates power during the duration of the spell.\n \nValue: 4\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.0 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.4 DPS\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3821,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Pelgar's Insanity Stave",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 60638,
  "category" : 1,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 304,
    "type" : 6,
    "value" : 50
  } ],
  "ability_tags" : [ "fn_enhancement_power_regen" ]
}
How is utility calculated?