Indy Skull Piercer

Weapon Thrust

Item Details

Utility 56
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.1
Base Quality 99%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 18
Thrust 4
Slash Resist 4%
ToA
ToA Overcap - Dexterity 8

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 96584,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 99,
    "two_handed" : 0,
    "skill_used" : 2,
    "clamped_dps" : 16.5,
    "speed" : 4.1
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Indy" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3722,
  "utility" : 56.0,
  "delve_text" : " \nMagical Bonuses:\n- Thrust: 4 pts\n- Dexterity: 18 pts\n- Slash: 4%\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 8\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 125\nTarget: Targeted\nRange: 1500\nDuration: 9 sec\nFrequency:      3.0 sec\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.1 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 11.4 DPS\n \n \nBonus Level: 31\n",
  "abilities" : [ {
    "spell" : 16744,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Indy Skull Piercer",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 60656,
  "category" : 1,
  "bonuses" : [ {
    "id" : 2,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?