Dreadcaller Defender

Shield Medium Shield

Item Details

Utility 56
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.6

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
Body Resist 4%
All Casting 4
ToA
ToA Overcap - Acuity 8

Primary Ability

Replenish Power Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 96584,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.6,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Dreadcaller Dallosong" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3712,
  "utility" : 56.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL magic skills: 4 pts\n- Acuity: 18 pts\n- Body: 4%\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 8\n \nMagical Ability:\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 20%\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.6 Shield Speed\n \n \nBonus Level: 31\n",
  "abilities" : [ {
    "spell" : 10162,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Dreadcaller Defender",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 60697,
  "category" : 3,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_power_heal" ]
}
How is utility calculated?