Infernal Leather Sleeves

Armor Leather Arms

Item Details

Utility 74.67
Bonus Level 35
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 39
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 18
Constitution 18
Quickness 16
ToA
Toa Melee Damage 2%
Toa Heal Bonus 5%
ToA Overcap - Dexterity 5
ToA Overcap - Quickness 5
Mythical
Mythical Health Regen 30

Primary Ability

Heal Level 39
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 39
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "stores" : [ "LE alb armor" ],
    "monsters" : {
      "normal_drop" : [ "King Cruithne", "Jarl Caledon", "Chieftess Caledon" ]
    }
  },
  "bonus_level" : 35,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 3066,
  "utility" : 74.66666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Constitution: 18 pts\n- Dexterity: 18 pts\n- Quickness: 16 pts\n- Mythical Health Regen: 30\n- Requirement: Champion Level 4\n \nLevel Requirement: 39 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to Quickness attribute bonus cap: 5\nBonus to melee damage: 2%\nBonus to healing effectiveness: 5%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  79 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 35\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3789,
    "magic_type" : 2,
    "power_level" : 39,
    "position" : 1
  } ],
  "salvage_amount" : 50,
  "artifact" : false,
  "material" : 70,
  "name" : "Infernal Leather Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 60770,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 16,
    "value" : 5
  }, {
    "type" : 76,
    "value" : 30,
    "requirement_id" : 8719
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?