Demonic Quilted Sleeves

Armor Cloth Arms

Item Details

Utility 83.33
Bonus Level 30
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 41
Base Quality 100%

Restrictions

Level Required 37
Usable By
All Classes

Magical Bonuses

Basic
Strength 20
Constitution 15
Quickness 15
ToA
ToA Overcap - Strength 5
Toa Melee Damage 2%
Toa Melee Speed 2%
ToA Overcap - Constitution 5
Mythical
Mythical Cap Increase - Strength 5

Primary Ability

Heal Level 37
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 41,
    "armor_factor" : 41
  },
  "sell_value" : 10000000,
  "requirements" : {
    "level_required" : 37
  },
  "sources" : {
    "stores" : [ "LE molvik range" ]
  },
  "bonus_level" : 30,
  "icon" : 3061,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 83.33333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 20 pts\n- Constitution: 15 pts\n- Quickness: 15 pts\n- Mythical Stat Cap ( Strength ): 5\n \nLevel Requirement: 37 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to Constitution attribute bonus cap: 5\nBonus to melee damage: 2%\nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 41 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  28 Factor\n \n \nBonus Level: 30\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3789,
    "magic_type" : 2,
    "power_level" : 37,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 50,
  "material" : 48,
  "usable_by" : [ 0 ],
  "name" : "Demonic Quilted Sleeves",
  "realm" : 1,
  "id" : 60793,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 20
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15,
    "requirement_id" : 5542
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 64,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?