Mundunugu's Defender

Shield Medium Shield

Item Details

Utility 56
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.7

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 18
Thrust Resist 4%
All Melee 4
ToA
ToA Overcap - Strength 8

Primary Ability

Endurance Heal Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 96584,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.7,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Mundunugu" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3712,
  "utility" : 56.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Strength: 18 pts\n- Thrust: 4%\n \nLevel Requirement: 49 Level\n \nBonus to Strength attribute bonus cap: 8\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 30%\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.7 Shield Speed\n \n \nBonus Level: 31\n",
  "abilities" : [ {
    "spell" : 10165,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 67,
  "name" : "Mundunugu's Defender",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 60914,
  "category" : 3,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?