Glenlin's Celt of Bonfusion

Jewelry Belt

Item Details

Utility 73
Bonus Level 35
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Cold Resist 1%
Matter Resist 1%
Body Resist 1%
Spirit Resist 2%
Energy Resist 1%
All Casting 1
ToA
Toa Power Pool 7%
Toa Power Pool Cap 7
Toa Hit Points Cap 56
ToA Overcap - Acuity 7

Raw Item JSON

{
  "bonus_level" : 35,
  "sources" : {
    "stores" : [ "Bounty Point Jewelry Alb", "Bounty Point Jewelry Mid", "Bounty Point Jewelry Hib" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 73.0,
  "delve_text" : " \n  (A man once said, 'You should not be putting the Celt in the shoe, please. It is unfortunate. Do nothing.')\nMagical Bonuses:\n- Power: 7 % of power pool.\n- ALL magic skills: 1 pts\n- Cold: 1%\n- Matter: 1%\n- Body: 1%\n- Spirit: 2%\n- Energy: 1%\n \nBonus to acuity attribute bonus cap: 7\nBonus to power bonus cap: 7 (works with both power and power % items)\nBonus to hit points bonus cap: 56\n \nCannot be sold to merchants.\n \nBonus Level: 35\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Glenlin's Celt of Bonfusion",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 61685,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "type" : 30,
    "value" : 7
  }, {
    "type" : 29,
    "value" : 56
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?