Belt of Destruction

Jewelry Belt

Item Details

Utility 76
Bonus Level 35
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 24
Dexterity 21
Crush Resist 1%
Constitution 21
Slash Resist 1%
Acuity 21
Matter Resist 1%
Energy Resist 1%
All Casting 4

Raw Item JSON

{
  "bonus_level" : 35,
  "sources" : {
    "stores" : [ "Bounty Point Jewelry Alb", "Bounty Point Jewelry Mid", "Bounty Point Jewelry Hib" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 76.0,
  "delve_text" : " \n  (Traditional demolition practices in Midgard relied on the applied use of Runecrafting, assisted by belts like these. However, the discovery of Hexing nullified this need, allowing the belts to be distributed to the common man of magic.)\nMagical Bonuses:\n- Dexterity: 21 pts\n- Constitution: 21 pts\n- Acuity: 21 pts\n- Hits: 24 pts\n- ALL magic skills: 4 pts\n- Crush: 1%\n- Slash: 1%\n- Matter: 1%\n- Energy: 1%\n \n \nCannot be sold to merchants.\n \nBonus Level: 35\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Belt of Destruction",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 61686,
  "category" : 5,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 4,
    "value" : 24
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?