Faltonair's Beginner Belt

High Utility Jewelry Belt

Item Details

Utility 101
Bonus Level 48
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 1%
Slash Resist 1%
Thrust Resist 1%
Parry 5
Heat Resist 1%
Critical Strike 5
All Melee 5
ToA
Toa Hit Points Cap 72

Raw Item JSON

{
  "bonus_level" : 48,
  "sources" : {
    "stores" : [ "Bounty Point Jewelry Alb", "Bounty Point Jewelry Mid", "Bounty Point Jewelry Hib" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 101.0,
  "delve_text" : " \n  (Faltonair was a famous tutor known everywhere as a man who could teach nearly anyone the skills of a warrior. When it was discovered that it was only this belt that gave his students their edge, respect for him dwindled and his school wasesrdd\nabandoned.)\nMagical Bonuses:\n- ALL melee weapon skills: 5 pts\n- Critical Strike: 5 pts\n- Parry: 5 pts\n- Thrust: 1%\n- Heat: 1%\n- Crush: 1%\n- Slash: 1%\n \nBonus to hit points bonus cap: 72\n \nCannot be sold to merchants.\n \nBonus Level: 48\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Faltonair's Beginner Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 61688,
  "category" : 5,
  "bonuses" : [ {
    "type" : 29,
    "value" : 72
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 118,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?