Illicit Archery Necklace

Jewelry Necklace

Item Details

Utility 76
Bonus Level 37
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 8
Dexterity 9
Slash Resist 2%
Thrust Resist 3%
Heat Resist 4%
Cold Resist 4%
Spirit Resist 4%
All Archery 5
ToA
Toa Magic Damage 1%
ToA Overcap - Dexterity 2

Raw Item JSON

{
  "bonus_level" : 37,
  "sources" : {
    "stores" : [ "Bounty Point Jewelry Alb", "Bounty Point Jewelry Mid", "Bounty Point Jewelry Hib" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 101,
  "utility" : 76.0,
  "delve_text" : " \n  (This necklace was originally crafted for Abbot Pelo, who despite Bishop Vrixxar's interdiction, desperately wanted to learn archery. However, one of the monks managed to discover it and confiscated it, saying, 'Sorry, abbot, Vrixxar forbids.')\nMagical Bonuses:\n- Dexterity: 9 pts\n- ALL archery skills: 5 pts\n- Slash: 2%\n- Thrust: 3%\n- Heat: 4%\n- Cold: 4%\n- Spirit: 4%\n- Hits: 8 pts\n \nBonus to Dexterity attribute bonus cap: 2\nBonus to magic damage: 1%\n \nCannot be sold to merchants.\n \nBonus Level: 37\n",
  "slot" : 9,
  "artifact" : false,
  "material" : 0,
  "name" : "Illicit Archery Necklace",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 61693,
  "category" : 5,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 2
  }, {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  }, {
    "type" : 9,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "type" : 4,
    "value" : 8
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?