Hibernia Medal of Honor

Jewelry Necklace

Item Details

Utility 90
Bonus Level 40
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Heat Resist 5%
Cold Resist 5%
Matter Resist 5%
Body Resist 5%
Spirit Resist 5%
Energy Resist 5%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 40,
  "sources" : {
    "quests" : [ "Arm Yourself! (3)", "Hibernia Medal of Honor", "Medal of Honor Proxy (3)" ]
  },
  "flags" : {
    "no_destroy" : true,
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 3809,
  "utility" : 90.0,
  "delve_text" : "Realm: Hibernia\n \n  (This medal was given to you by King Lug Lamfhota for your services in defending Tir na mBeo from the Dragonsworn invasion.)\nMagical Bonuses:\n- Crush: 5%\n- Slash: 5%\n- Thrust: 5%\n- Cold: 5%\n- Heat: 5%\n- Matter: 5%\n- Body: 5%\n- Energy: 5%\n- Spirit: 5%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 200\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 12:00 min\n \nCannot be traded to other players.\nCannot be sold to merchants.\nCannot be destroyed.\n \nBonus Level: 40\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 11987,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Hibernia Medal of Honor",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 62583,
  "category" : 5,
  "use_duration" : 720,
  "bonuses" : [ {
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?