Harvest Medal of Honor

Jewelry Necklace

Item Details

Utility 90
Bonus Level 40
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Heat Resist 5%
Cold Resist 5%
Matter Resist 5%
Body Resist 5%
Spirit Resist 5%
Energy Resist 5%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 40,
  "sources" : {
    "quests" : [ "Blood in the Water (1)", "Blood in the Water (2)", "Blood in the Water (3)" ]
  },
  "flags" : {
    "no_destroy" : true,
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 623,
  "utility" : 90.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 5%\n- Slash: 5%\n- Thrust: 5%\n- Cold: 5%\n- Heat: 5%\n- Matter: 5%\n- Body: 5%\n- Energy: 5%\n- Spirit: 5%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 200\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 12:00 min\n \nCannot be sold to merchants.\nCannot be destroyed.\n \nBonus Level: 40\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 14987,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Harvest Medal of Honor",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 62838,
  "category" : 5,
  "use_duration" : 720,
  "bonuses" : [ {
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?