Ring of the Azure

Jewelry Ring

Item Details

Utility 94.25
Bonus Level 48
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 50
Dexterity 15
Acuity 15
Heat Resist 4%
Cold Resist 4%
Spirit Resist 4%
ToA
Toa Hit Points Cap 55
ToA Overcap - Dexterity 6
ToA Overcap - Acuity 6

Primary Ability

Physical Health Buffer Level 50
Charge

Secondary Ability

Resistance Enhancement Level 50
Charge


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 48,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hibernia Dragon Loot - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 94.25,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Acuity: 15 pts\n- Hits: 50 pts\n- Heat: 4%\n- Cold: 4%\n- Spirit: 4%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 6\nBonus to acuity attribute bonus cap: 6\nBonus to hit points bonus cap: 55\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\nFunction: resistance enhancement\n \nEnhances the target's resistance to the listed damage type.\n \nAll magic resistances: 10\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \n \nBonus Level: 48\n",
  "slot" : 15,
  "abilities" : [ {
    "spell" : 12911,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12903,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ring of the Azure",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 63122,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 50
  }, {
    "type" : 29,
    "value" : 55
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_resistance", "fn_hit_buffer_physical" ]
}
How is utility calculated?